Monday, October 25, 2010
Chris won't be there tonight...
He had to go to Hutch to get his car worked on. I've got his 13th level character.
Monday, October 11, 2010
Better late than never...
I'm back!! And, really looking forward to tonight!
This is a reply to last week's post about options, AND to William's post from a couple of weeks ago.
My infrequent play, especially the last few months has definitely made roleplaying more difficult. So, I thought I should re-hash my character background to get myself back in character and let you guys in on what's up with me. Rellys has little memory of his life before coming to this realm. He woke up after a battle with no memory or anyone around to tell him what had happened or which side he had been on. At that point his sword, D'Zerroth, warned him that "they" were comming, and he fled. The next thing he knew he was standing in the feild with you guys.
Since then D'Zerroth has revealed that Rellys has proven himself worthy, has been named the next "Anarch of Shyr," (he has no more idea what that means than you do,) and that his destiny is to battle the primordials and prevent them from destroying the universe as we know it.
Based on that, and what little I remember after my long absense, Rellys' plan focuses on the battle with the primoridals. To that end he opposes Oresmed (the fire giant,) and is inclined to oppose Elindee (because his theft of the pedistal has weakened Argent.)
If it were up to me, this would be the plan -
1. Get another Charim, or to remove the negative effects of having lost the 1st one. These penalties greatly reduce the effectiveness of both Zane and I, and we'll most likely need Charims to defeat Elindee
2. Re-join the rebelion and move their terismen to Argent.
3. Kick Elindee's bitch ass.
William,
I actually really like your GMing style. I don't like being lead around by the nose. It's unfortunate that our original characters died, because I had a much stronger connection to Andros than I do Rellys, but shit happens.
I have 2 issues with your game. First, the options can be overwhelming. It seems like there is never enough information to feel particularly comfortable with any of our choices. And, whenever we do make a choice, it usually opens up even more options and rarely turns out to be something we can "complete." So, we're left with having to make another choice, with more options than before.
Second, since we are litterally free to follow whatever path we want, it's pretty easy for us to get in over out heads. The wipe of our last party was during an encounter of our own level. If we head down the "wrong" path and end up in an area we're not powerful enough to handle, we could easily end up with another party wipe. That possiblity just adds to our (or at least my) uncertainty when faced with all of our possible options.
I don't have a solution. I just wanted to let everyone know my thoughts on it all.
See y'all tonight.
This is a reply to last week's post about options, AND to William's post from a couple of weeks ago.
My infrequent play, especially the last few months has definitely made roleplaying more difficult. So, I thought I should re-hash my character background to get myself back in character and let you guys in on what's up with me. Rellys has little memory of his life before coming to this realm. He woke up after a battle with no memory or anyone around to tell him what had happened or which side he had been on. At that point his sword, D'Zerroth, warned him that "they" were comming, and he fled. The next thing he knew he was standing in the feild with you guys.
Since then D'Zerroth has revealed that Rellys has proven himself worthy, has been named the next "Anarch of Shyr," (he has no more idea what that means than you do,) and that his destiny is to battle the primordials and prevent them from destroying the universe as we know it.
Based on that, and what little I remember after my long absense, Rellys' plan focuses on the battle with the primoridals. To that end he opposes Oresmed (the fire giant,) and is inclined to oppose Elindee (because his theft of the pedistal has weakened Argent.)
If it were up to me, this would be the plan -
1. Get another Charim, or to remove the negative effects of having lost the 1st one. These penalties greatly reduce the effectiveness of both Zane and I, and we'll most likely need Charims to defeat Elindee
2. Re-join the rebelion and move their terismen to Argent.
3. Kick Elindee's bitch ass.
William,
I actually really like your GMing style. I don't like being lead around by the nose. It's unfortunate that our original characters died, because I had a much stronger connection to Andros than I do Rellys, but shit happens.
I have 2 issues with your game. First, the options can be overwhelming. It seems like there is never enough information to feel particularly comfortable with any of our choices. And, whenever we do make a choice, it usually opens up even more options and rarely turns out to be something we can "complete." So, we're left with having to make another choice, with more options than before.
Second, since we are litterally free to follow whatever path we want, it's pretty easy for us to get in over out heads. The wipe of our last party was during an encounter of our own level. If we head down the "wrong" path and end up in an area we're not powerful enough to handle, we could easily end up with another party wipe. That possiblity just adds to our (or at least my) uncertainty when faced with all of our possible options.
I don't have a solution. I just wanted to let everyone know my thoughts on it all.
See y'all tonight.
Subscribe to:
Posts (Atom)