Wednesday, April 29, 2009

Andros

We will await Andro's return and see if that leads us to any adventure. While waiting I spar with Ella to see what her weapon is doing. (any posts of the results would be fun)

If Andros doesn't have any leads what would you all like to do?

Items on my personal list are :
Avenge Sams family's death.
Find a small area for us to have a FOS (Fortress of Solitude)
Get some working cash. I've got bills to pay you know.
Repay Orentho (cash or tasks. We owe him 1800 currently)

Friday, April 24, 2009

What we should do

For clarification – I talked with William and a day has NOT passed – we still essentially have 2 days (we used the circle to get here immediately and Orentho saw us right away. So we do have a bit time…)

Here is what I think we need to do:

1. Ask Orentho if he can locate Slivis
2. Ask Orentho if there is anything we can do to prevent this guy from actually killing Jobe – any spells we could use at the meeting. This guy seems very powerful, but can we compel him somehow, or just outright stop him? Could we put him in time warp or something?
3. Can we use any spells to determine how many and where all of his crew is when we meet? So we at least know how many and where they are.
4. We need to know what the weaknesses of a Meso-demon – because we will need to put him down first and fast – I know, from my experience, that it will be hard to take him down if we just do our normal tactics; we need information – if that means Orentho sends one of us to look through books, or we pay someone who is fast to help us…
5. We can use the trap plan; as it pointed out, my alignment is one of neutrality, and we can use this to our advantage. Let me try to contact him, tell him I have had it with the goodie-to-shoes (not sure if that is the correct spelling, sorry) in this group, and if he wants the god key, I can take it to him, but he has to meet me, and I will take him to Kalvin. This is in an option, as Kalvin and I did not exactly look like a happy cohesive group when we met this guy.
6. We could do all of the above as well. I know time is an issue, but that does not mean that we can’t try these options.
7. Looking at this from the simpliest viewpoint – A) We say no this guy, and see if he really kills Jobe and the family (at which time we can raise them) or B) We give him the key and get Jobe’s family back.
8. There is one other option, not yet brought up – Let’s ask him what he wants to use the key for, maybe we could do the job for him – we keep the key, he gets his job done.
9. Locate Mesothraxair and try to get him in on this, after all, he did warn us that this was coming; he may be able to help us in a number of ways. I think we should do this no matter what – we need to know why this guy warned us – what is in it for him and how it impacts us.

This covers all of the options I can think of, anybody have any other ideas?

Thursday, April 23, 2009

Questions for Arcanus

I was hoping that Arcanus could give us some ideas on our items. What they might do, how to access their powers, where we could research more info on them? Any beings that might be able to help us out with research? Does he have any books that might be of use to us. Does he have any ideas on lost temples or ruins that would be benefical to investigate? We probably will go after Jobe, (2 of 4 want to so far) what can we antisapate from the snake guy and his flunkies. I personally am interested in his organzation of the wizards of sardoon. I would love to hear more about them and how they came into being, what they are doing and working one and who they are. Are there any openings for employees? I will thank him for all he has help us with and since he has been very forth coming in his answers and advice, is there anything he needs me to do for him?

Tuesday, April 21, 2009

What to do with the key?

We have a powerful item here and I think that we should use it to spread good around the world. Bahamut has seen us worthy to have it so I say that we use it. I would like to 1st offer a rescue mission to save Jobe and his family. We cannot sit by and allow others to get harmed because they have come in contact with us. We are the heroes of the realm and need to act like it. With that said. Who’s with me?

After that let’s use this tool to find some long lost areas that we would never be able to get to without it. I.e. Temples, groves, training grounds, lost civilizations or any number of places or things. A cool Fortress of Solitude that is shielded from warding or teleportation would be a nice start. I’m going to have to look at the history of the realm to see if anything specific rings a bell.

Finally when we are done with it I say we take this item and give it to Bahamut and tip the power of good. If he doesn’t want it then he can go hide it again, or task us to do so. I don’t think that we should just hide it on our own, with the possibility that the other one might show up we may need I to defend the realm.

These are just a few thoughts to kick off the discussion board.

Saturday, April 18, 2009

Recap of earlier posts

This is just a small recap of what we posted earlier.

We will take a short rest to heal up with whatever surges we have left. (I would suggest that everyone keep one unused surge.)

I will examine the golden sword that I got from the dimension box. I wish to see if the metal is soft. By putting a minor scratch on it. Wield it and check it’s balance by going through a couple of stances.

Ella is looking at her coin for any markings that she can relate to. She is also walking the room, taking detailed notes and examining everything that she can.

Bemon, taking extreme precautions, is looking at the treasure on the floor. After he does that he will be examining his ring for anything of value.


After everything is done, we will be leaving this are by the way that we came in and trying to verify that we have indeed closed the doorway to the shadowfell.

Thursday, April 16, 2009

Magic Items


Not having a lot of time to work at the game this week here is what I have decided.

Bemon searches the treasure pile and finds a lot of coinage. He also finds several powerful magic items. Each of you can choose 1 item from the book not to exceed 16000gp in value. Post your item's here so that I can make cards for them.


Sunday, April 12, 2009

Cancel 4/13

Sorry guys, been too busy with work and taxes. Will have to skip this week. Post away and I will try and let you know what's going on with the treasure pile.

Wednesday, April 8, 2009

Treasure

Let me know if guys have any questions or do anything with the treasure. I know we left it open whether you were taking an extended rest or not but you should be able to get fairly close to healed up before messing with it if you would like.

Also let me know if anyone is doing anything with the Ring, Sword, or Coin that you recovered from the dimensional boxes.

Monday, April 6, 2009

History from Kalvin


Here is some of Kalvins history. You party members have heard him mention these stories in passing.


Kalvin met Johnus, a human trader, years ago while he was escorting a food train to Fallcrest . Defeating all types of kobalds along the way impressed Johnus so much that he promised to give Kalvin a treasure map showing the location of a very sought after magical helmet named Chronepsis , said to be created for Bahamut himself. When they arrived to Johnus's home, it had been broken into and ram shacked. Along with several personal items the map was taken. Kalvin has only a mental picture of a map with a upside down symbol of Bahamut on it to look for.


Kalvin never got to play with the other kids in the summer. It was a time of training and solitude, but when he was allowed out his favorite game was (TAMARA). He excelled at this game. And bloodied many of his friends in playing it. The rules of TAMARA are as follows :The child who has the ball (or stick, or balled up shirt, or whatever object is used) is "it" and therefore the "Innocent". The Innocent has only his speed and 1 person (defender) on his side. The defenders job is to fight off everyone trying to catch the Innocent. He can use a small shield, the TAMARA, and his fists to defend the Innocent. The rest of the kids (the goblins) chase the "Innocent" down until he is tackled (usually in a dog pile fashion). The caught innocent then tosses the object away where the other goblins gather around it and wait to see who has the guts to pick it up and start running. Rumor has it that the name of this game comes from a shield that was lost during the Bloodspear war. It was said to be taken by an albino Goblin captain with only 1 eye who swore that he would live forever.

Kalvins favorite song while growing was the tale of Vendar and his sword Lendys.
All the bards of the vale know this song and sing of a battle lost. Where evil triumphed and good was almost lost from the realm. But Vendar would not accepting this fate and stood his ground. He held forth his fiery sword and turned the dragon away as if he himself was a god. The battle was not lost, but there was much pain. Vendar was hurt and he left the valley is search for hope and took his holy sword with him. There is a darkness now. Some say that there will be one who will reclaim the sword and bring it back to be the defender once again.


Sunday, April 5, 2009

Ella's Hook

Here is some backstory for Ella:

Ella’s family had been trained in the twin blade fighting style for generations, but her grandmother and mother decided to go a different route and left the tradition behind to become elite ranged archers. Ella’s greatgrandmother, Elainna, who she was partially named for, was hopeful that Ella would follow in her footsteps as a twin blade warrior. When Elainna’s life grew short, she too went against tradition and chose to stay and help Ella train rather than traveling into the ether as was the elven tradition. After completing her basic ranger training, Ella knew her greatgrandmothers time to travel beyond the shadows was close. Elainna called Ella to her and gave her two battered and worn longswords that she claimed had been in the family for generations dating back even to the time that the elves developed the two different fighting styles (archery and twin blades). The blades, though worn, were extremely sharp and despite their long use the metal was clean and nearly unblemished. Upon the blades are strange symbols that Elainna would not explain except to mention that to speak them aloud would call forth their power and that the discovery of that power was to be Ella’s destiny. The pommel and crossguard were inset with coins marked with similar symbols as those emblazoned on the blade, all save one spot which Ella could tell had once held a coin similar to the others. When asked about the missing coin Elainna would only say she had used it to repay a favor granted to her by the fey creatures near the mountain borders. Ella knew there was more to the story but no matter how she pressed Elainna she would say no more. After receiving the blades Ella’s training moved at an accelerated rate and she grew very comfortable with the weapons driving her to favor weapons that were matched or made as paired sets. Although she has not dwelled on the stories that her greatgrandmother told before her passing, the recent meeting with Valdras has reminded her that there are areas outside the elven lands and Nentir vale that might hold some answers she seeks.


Thought you guys might like to see the godkey

Thursday, April 2, 2009

My thoughts on what to do next

So what would you guys like to do? With the stipulation that we are Heroes and need to make decisions, not let others decide what should be done. Here are some options that I have thought of :

Decide if we think we should give the Tear to the wizard:
They have not been unkind to us and did not go and try to take the Tear by force. They are trying to keep a handle on the evil that is down in Thunder spire.

Leave it with the Temple:
It doesn't look like they are going to use it for anything more than a showing artifact to gain more followers. Just because we got it for them doesn't mean that it is theirs. If this thing is this powerful then it could probably fall into the wrong hands easily here.

Take the Tear into our safekeeping:
The priest said he would allow us to take it. I like that idea. Divine power from the gods is always good to have in your pocket.

See if there is any other Big items of importance that need to be done to quell the evil of the area:
I don't want to be standing around if there are things we could be helping with.

Go across the mountains:
This would be simply an adventure. We would be randomly heading out to find adventure. I like the idea, but we would need a goal so that we were not just walking around blindly. IE Setting up trade routes, capturing creatures for experiments....


I will of coarse be spending some time in the temple praying to Bahomet trying to divine a coarse of action. An will let you know if I get any info.