Wednesday, October 28, 2009

Game On!

So what's the plan? Were going to wait 2 days for Rellys to make it back. That should give him pleanty of time if he has to run around and evade anything/ anyone. With that said I plan on messing with that residum stick and jem/plate thing that we found. We should set up watch so that we can see if anyone is heading our way. If he is not back in 2 days we should head back to where we left him at to loot his lifeless body. Once we are all together I say that we head back to town and see if we can figure out what this thing was. I would also like to see if we can shave off any piece of this blight rock and see if it prevents us from useing our alomancy powers.

Tuesday, October 27, 2009

New Wheel of Time book out

Just thought some of you might want to know that the new Robert Jordan book written by Brandon Sanderson is now out. I am downloading it from audible today.

Friday, October 23, 2009

Bastards

I hate you all. I just bought AION. Anyone set up a ventrilo chat server yet? What servers and character names should I use and add to friends list.

Wednesday, October 21, 2009

Blight Rock

With the K-man not getting back for a few days. What should we do about the Blight Rock? I think that we should report it to the local authorities. Then maybe they can take care of it. Thoughts???

Saturday, October 17, 2009

I'm a Bad Honkey MOFO!!!

Just so you all know. With 4th level and the magic items I have recently gotten. I am now a Bad Honkey MOFO. Yea I said it. So you better not be flanking me anymore bitches...

Thursday, October 15, 2009

just for the record

The IM chat was pretty much pointless. It sure would be nice if Rodney as the one to propose the meeting would have been there. Thank you Brian for comming up with the list of who gets what.

Item distribution

Brian
Runic Leather Armor +2
Staff of Missile Master +1
Collar of Recovery

Darin
Wand +1
Whistling Song bow Longbow +1
Agile Scale Armor +1
Lucky Charm

Rodney
Flesh Seeker+2 spear transferred to sword
Veteran’s Leather Armor +2 (or the Summoned Hide Armor +3)
Baldric of Time?????
Flame Bracers

Chris
Pact Hammer +1,
Symbol of Battle +1,
Leather armor of sudden recovery +2
Belt of Blood ???
Gloves of Grace

Wendy
Marauders Hide +2
Gloves of Recovery
Vengeful Great sword +1 and the Final Word Long sword +transferred to your axe. +1 from one and either (final Word or Vengeful)from the other.

Extras
Quicksilver Blade Dagger +1,
Summoned Hide Armor +3,
Watchful Ruby Eye
Harp of Deeper Slumber


We just need to see if we have enough recidium to transfer the few properties to items.

Yahoo

Well that yahoo IM is a PAIN IN THE ASS to set up

my name is william.elkins@ymail.com

wendy is wendydelkins@yahoo.com (she thinks)

Can we have a show of hands?

Damn, I don't think I've spent this much out of game time on a game since our "What we know/What we think we know" meeting way back in William's GURPs campaign in Lawrence.

We've had several options proposed for sorting this out. William, I know you don't want to be caught in the middle of this, but maybe you could set up a pole like you've done in the past, and we can just all vote on what method we want to use. These are the ones I think have been mentioned:

1. Everyone submits a list of the 4 items they want in order of preference. If no conflicts, done. If conflicts we'll need to figure out a way to resolve them.

2. Roll for random picking order and go in rounds, reversing order each round. We could have Darin roll for the order, or we could wait and roll/pick on Monday.

3. Go in rounds with picking order determined by some criteria (alphabetical, reverse alphabetical, age, birthday month/day, whatever.) Reverse picking order each round.

4. Go down the list 1 by one. If more than 1 person wants the item decide based on gp value or group consensus.

Or, any other means we want to add to the list.

Wednesday, October 14, 2009

Enchantment questions for William

I know you're going to post some about transfering enchantments, but I have a couple of specific questions:

- Can the holy symbol enchantment be transfered to a different kind of implement? (wand, orb, staff, etc.)

- Can the staff of missle mastery be re-focused to a different wizard At-Will power? (granting the same bonuses, but to a different power.)

- If we transfer an items enchantments to another item I know the pluses don't stack, but what about the misc powers? (example: if we transer +2 armor that gives +1 to saves to +2 armor that gives +1 initiative do we end up with one suit of+2 armor that does both? or one that does one and another that is destroyed/disenchanted? or do the armors simply swap enchantments?)

Thanks

Here they are! EDITED WITH MISSING ITEMS!!!

Staff of Missile Master +1, bonus to Magic Missile, Daily: target 2 creatures with Magic Missile, 520 gp

Flesh Seeker Spear +2, Encounter: +1 to hit on next attack against a foe you hit, 2600 gp (any melee)

Vengeful Greatsword +1, Encounter: when an enemy hits a bloodied ally, gain +2 attack and +1d10 dmg against attacker, 1000gp (any melee)

Final Word Longsword +1, Daily: Immediate reaction to getting hit with melee attack, make melee basic attack against the enemy that hit you, 1000 gp (axes, heavy blades)

Quicksilver Blade Dagger +1, +1 initiative, Daily: gain a move action when you score a crit, 520 gp (light blades)

Whistling Songbow Longbow +1, bardic implement, Daily: Attack with bard power, each ally within 5 squares of the target gains +2 to attack vs that target, 520gp (any bow or crossbow)

Pact Hammer +1, (I'll post the details tonight when I get home tonight)


Agile Scale Armor +1, gain bonus to AC from Dex upto +1 while not bloodied, 1000gp (chain, scale, plate)

Leather armor of sudden recovery +2, +1 to all saves vs ongoing dmg, Daily: ends ongoing dmg, gain regen equal to ongoing dmg until end of encounter, 3400 gp (cloth, leather)

Marauder’s Hide armor +2, +1 to AC after charging, Daily: hit with charge attack make a save +2, or spend healing surge and regain surge +2 hps, 2600 gp (leather, hide)

Runic Leather Armor +2, +2 bonus to Arcana checks, +2 dmg w/ arcane attacks after second wind, 3400gp (any armor)

Summoned Hide Armor +3, At-Will (minor): banish armor to extradimensional space, another minor to bring it back equipped, 9000gp (any armor)

Veteran’s Leather Armor +2, +1 attack and defenses when you spend an action point, 2600gp (any armor)



Baldric of Time (waist,) when you roll natural 20 on initiative gain extra move action on first round of the encounter, 1800gp

Belt of Blood (waist,) healing surge value increases by CON mod while bloodied, 5000gp



Symbol of Battle +1, Daily (free): +1d10 dmg whit attack using the symbol, 1000gp

Wand +1, (I'll post the details when I get home tonight)

Flame Bracers (arm,) +1d6 fire damage on melee attack crit, Daily: next attack deals +1d6 fire dmg, 680gp

Gloves of Recovery (hands) Daily: miss with a melee attack power, make an immediate melee basic attack against same target, 1,000gp

Gloves of Grace (hands) Daily: An adjacent ally makes a saving throw, 1000gp

Lucky Charm (neck, magically delicious,) Daily: Miss with attack or fail a save, skill, or ability check, roll 1d6 and add result to the failed roll, use the new result, 840gp

Collar of Recovery +1 (neck,) +1 extra hp regained when spending a healing surge, 840gp

Watchful Ruby Eye (wonderous,) +2 skill checks on warding rituals, can be used as focus in rituals that allow foci, 1800gp

Harp of Deeper Slumber (wonderous,) Daily: Each creature within 20 squares takes –15 penalty to perception checks, 680gp

Tuesday, October 13, 2009

Magic Items


Wheres that list Rodney? You could call into work sick and get it done a lot faster.

Sunday, October 4, 2009

Leather Armor


I would like that leather armor that we found, but I am willing to let one of you fighter types take it due to hopefully you being hit more often than I am. Any thoughts from the group?

Metals

Anyone remember what all these do and what the people are called that uses eash one?

Pewter
Bronze
Brass
Tin
Copper
Steel
Iron
Zinc (anger-emotion)