I know you're going to post some about transfering enchantments, but I have a couple of specific questions:
- Can the holy symbol enchantment be transfered to a different kind of implement? (wand, orb, staff, etc.)
- Can the staff of missle mastery be re-focused to a different wizard At-Will power? (granting the same bonuses, but to a different power.)
- If we transfer an items enchantments to another item I know the pluses don't stack, but what about the misc powers? (example: if we transer +2 armor that gives +1 to saves to +2 armor that gives +1 initiative do we end up with one suit of+2 armor that does both? or one that does one and another that is destroyed/disenchanted? or do the armors simply swap enchantments?)
Thanks
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Here are the rules for the enchantment table:
ReplyDeleteorigin items are the item that an enchantment is being taken from
target items are the item that is getting augmented
Origin items are destroyed (not just the enchantment but the physical item) when enchantments are transfered
You can transfer the items enhancement (replacing the targets enhancement with the new enhancement value) by spending 10% of the origin items value in residium. This does not affect any power or property already on the item. This takes 1 day to complete, at the end of which there is a 5% chance of failure (see below) for each enhancement level difference (for example taking a +3 enhancment and putting it on a +1 weapon has a 10% falure chance).
Instead of changing the enhancement you can take a property or power of an item and transfer that instead. This requires 15% of the origin items value in residium. It takes 2 days to transfer and there is a flat 7% failure rate. The new property or power replaces any previous property of an item.
You can add a property or power to an existing item without replacing a property or power. This requires 50% of the origin items cost in residium (100% if transfering both property and power) the chance of failure is 5% for each power plus 5% for each power that the target item will have if successful (maximum 35% failure)
Lastly the table can do the transfer enchantmen ritual per the ritual with a time of 1 hour and a cost of 100gp in residium.
I forgot to post the failure info. Failure just means that the residium is used up but neither item is destroyed.
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